This approach is entirely in the wheelhouse of DM allowance though and I would never allow it out of the box to be honest, as in Level 1. This is covered under unusual and usually unavailable training as a reward so it could be something to work toward by gaining renown with a guy that knows a guy for example. If you can get a feat by doing this or proficiency in a skill (pointing out that these don't count against your normal feat progression), I don't see anything game breaking to train for a single weapon. The character gains proficiency in a skill.The character gains inspiration daily at dawn for 1d4+6 days.Other than the obvious Feat and multi-classing there is a section on training in the DMG and thus totally optional, but it is on p231. Is there any simple way that isn't hugely expensive to learn proficiency with just the sword? Is it easier than I am seeming to read it? It's possible that I'm fixated on wishing I could just Train for using a sword and I'm overlooking something else. It seems such a pity when Training rules are right there, but they don't cover learning new weapon proficiencies. They are also either difficult (multi-classing sacrifices a whole wizard level), or very expensive (devoting the character's future to being the Bladesinger archetype), or outright impossible (a DM's game may simply not include the multi-classing or feat options). I know that getting a level of Fighter, or taking the Weapon Master feat, or choosing the Bladesinger archetype would work, but all of these also gain many more things than just proficiency with a sword. Systemic GameplayExperiment with new spell combinations and find out how they affect enemies and the world around you the hard way.Can a wizard learn a single weapon proficiency (similar to how they can learn a tool set or language, which use Training rules), or are costly and over-blown options like multi-classing, feats, or becoming a Bladesinger the only way? Or just watch it all burn down together - the choice is yours. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Ĭooperative AdventuringSurvive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. Randomly Generated BiomesExplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬustomized Whimsical WizardsCreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Magical Weapon CustomizationCollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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